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Layouts

A layout is the rule Rift uses to decide where tiled windows go. You can choose one default layout, then give a coding, reading, or chat workspace its own layout later.

Layout Windows share the screen like this Try it if…
Traditional A flexible tree of horizontal and vertical splits you want the most control over individual relationships
BSP Repeated two-way rectangular splits you want two-way splits without a fixed main window
Master-stack One main area plus a supporting stack one app is usually more important than the others
Stack Overlapping windows offset along one axis you want every window large while keeping the rest of the group visible
Scrolling A horizontal strip of columns, including columns beyond the display you keep many windows open but want each active column to stay readable

Traditional is the default and the most general-purpose option. Use Master-stack when one app should have a dedicated main area, or Scrolling when you keep many windows open and want the active one to stay large.

The layout guide shows how to set a default, add gaps, and assign a layout to a workspace.